Where did the idea for Shrick come from?

How long have you been working on the app?

Did this stem from an incubator, hackathon, previous website, company, etc?

Are you raising money to build or bootstrapping?

Who comprises your team and what are there roles?

How big is the market, and how much of it do you plan to penetrate?

What are your short and long term goals?

What problems does Shrick solve?

What has been the easiest, and contrarily the most difficult aspect to building the app or company?

Who inspires you?

Summary

Shrick seems like a very exciting new product, built for all the right reasons. Check out the iphone app, and comment here and let us know what you think! In addition to this key issue, there are a quite few goals and solutions we offer:

We let people compete with each other, even if the rival is on the opposite side of the globe. Simultaneously we allow our users to find out who local leaders are in their community or among friends.We give people a new opportunity to learn. Our database is already packed with tricks for most action sports disciplines. This means every rider can post their tricks or see how others from all over the world are doing tricks.We let users explore the gear market. e.g. letting them find out what their favorite pro-athletes are riding, as well as follow the latest equipment fashion trends.Ultimately, having fun! We have a whole Fail section in the app, viewing of which causes a wide variety of emotions! This category also allows would-be athletes to learn by watching other the mistakes of others. As an added benefit, watching failures provides sense of how challenging certain sports or tricks can be.